Loading scene
umut_muslihoglu.unity
Game View — Maximize on Play
whoami

Umut Muslihoğlu
Game Developer

4 years of professional experience shipping large-scope mobile casual games, across the full development lifecycle: analytics and ad-monetization integration, live production bug fixing, and CPU/GPU/memory/build-size optimization. Delivered multiplayer systems on both Photon Bolt and a fully in-house backend, and built several core systems from the ground up.

Unity / C# Addressables Multiplayer Systems Analytics & Ads CI/CD Profiling
LIVE Umut Muslihoğlu
component/overview

Inspector

Everything attached to this GameObject — what I work on day to day, and how confident I am in each system.

About.cspublic class

Programming

Building and maintaining gameplay systems and the underlying architecture that supports them, across the full lifecycle of a shipped game.

Live Bug Fixing

Triaging and resolving production issues on live titles — the kind of bugs that only surface under real player load.

Unity Asset Management

Addressables and cloud content delivery — dynamic loading and updating so game assets ship independently of the app binary.

Analytics & Monetization

Integrating analytics and ad-monetization SDKs into shipped titles — event tracking, ad placement, and mediation.

Multiplayer Systems

Built multiplayer features on both Photon Bolt and a fully in-house backend, across different networking architectures.

Performance & Build Optimization

Profiling CPU, GPU, and memory, and trimming build size — keeping large-scope mobile titles running smoothly.

Skills.cs[SerializeField]
Unity & C#Expert
Addressables & Asset PipelinesAdvanced
Analytics & Ad MonetizationAdvanced
Multiplayer SystemsProficient
CI/CD & Build AutomationAdvanced
Performance & Build OptimizationAdvanced
Debugging & Live-ops FixesExpert
runtime/stats

Profiler — fun facts

Not exactly CPU frame time, but tracked all the same.

DOCS READ
3,561
WORKING HOURS
4,780
GAMES SHIPPED
12
COFFEE (CUPS)
962
assets/shipped

Project

Titles I've contributed to — press play and flip through them right here, no tab-switching required.

debug/output

Console

A few lines of dev wisdom, pinned to the log.

12:04:33LOG"A game is never finished, only abandoned." — Shigeru Miyamoto, Nintendo
12:04:37INFO"The most disastrous thing you can ever learn is your first programming language." — Alan Kay
12:04:41LOG"A delayed game is eventually good, but a rushed game is forever bad." — Shigeru Miyamoto, Nintendo
ship/deploy

Ready to Ship?

Open to new challenges — let's connect and build something players will remember.

Let's build something together

Whether it's a live-ops fire to put out or a new title to help ship, I'm happy to talk.

Email · umutmuslihoglu@gmail.com Location · Tekirdağ, Turkey Phone · included in CV